Skip to content
- Role: System Design, Programmer
- Oculus Rift and Leap Motion
- 2 Semester Dev Cycle
- Shipped title, Google Play
- System design focused
- Freemium Monetization
- UE4/Blueprint
- System Design
- Level Design
- UE4/Blueprint
- Mock Dishonored Level
- Goal: Design level using 2 core mechanics
- Unity/C#
- Rapid Prototyping: 2 Days
- Stealth/Puzzle system design
- Unity VR/C#
- Translating flatscreen game to VR
- Stealth/Puzzle system design
- Unity/C#
- Role: System Programmer
- Collaborative using scrum